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Manuel Lobato

Tools Programmer & Quality Assurance | C++ & C#

C++ / C# / Blueprints / GDScript Unreal Engine 5, Unity & Godot Editor Tooling & HLSL QA & Optimization

Profile & Professional Experience

About Me

  • Developer & QA Profile: Combines C++ and C# programming with professional AAA Linguistic QA experience to build stable games and practical editor tools.
  • Engine Tooling: Develops Unreal Engine 5 editor utilities and rendering workflows designed to speed up daily production tasks (250+ Fab Marketplace downloads).
  • Shipped Projects: Experienced in taking independent games and commercial tools from initial concept to public release on Steam and Google Play.

Experience

Linguistic QA Tester — Localsoft, S.L.

Jul 2026 – Present | Malaga TechPark, Spain

  • Execute linguistic quality assurance test plans on unreleased AAA video game titles.
  • Isolate and log localization and context bugs in tracking databases with clear reproduction steps and severity triage.
  • Verify compliance with platform hardware terminology and client-specific style guides.
Indie Game & Engine Tools Developer — mlobdev

Oct 2024 – Present | Malaga, Spain

  • Develop and maintain production tools for Unreal Engine 5 on the Epic Games Fab Marketplace, surpassing 250+ downloads.
  • Build Editor Utility Widgets (EUW) and custom HLSL post-processing tools to automate scene setup and level optimization.
  • Handle the complete development, testing, and store deployment of independent commercial games.
Unreal Engine Programmer Intern — VREstudio

Mar 2026 – Jun 2026 | Malaga City, Spain

  • Developed interactive Virtual Reality environments under strict performance targets to keep frame rates stable in real time.
  • Programmed modular gameplay systems in C++, applying clean design patterns to keep the codebase maintainable.

Engine Tools & Rendering Utilities

ProInstancer

Unreal Engine 5 • Blueprints • EUW (Jun 2026 | 250+ Downloads)

  • Published an open-source level optimization tool on the Fab Marketplace focused on reducing draw calls and CPU overhead.
  • Built a non-destructive conversion system using Factory and Strategy patterns to batch-convert Static Mesh Actors into ISM or HISM components.

PostProcess Manager Pro

Unreal Engine 5 • EUW • Data Assets (Nov 2026)

  • Created an Editor Utility Widget toolset that lets artists save and spawn Post Process Volume presets using Data Assets.
  • Simplifies lighting iteration across levels and avoids manual setup mistakes.

Remove Unreal Look

Unreal Engine 5 • HLSL • Post-Processing (Nov 2026)

  • Implemented custom HLSL shader logic with multiple alternative tonemappers to neutralize default engine tone curves and auto-exposure.
  • Delivers predictable color reproduction and neutral viewport lighting for artists.

Shipped Commercial Titles

Casino Los Pixels Capsule

Casino Los Pixels

Godot • GDScript • Steam & Play Store (Nov 2024 – May 2025)

  • Handled the full development, QA testing, and commercial release on Steam and Google Play Store.
  • Programmed the core gameplay systems and adaptable UI layouts for desktop and mobile screens.
Eva's Piano Cover

Eva’s Piano

Open Source Commercial App • Google Play

  • Built a low-latency multi-touch input system with immediate audio and visual feedback.
  • Completed the entire cycle from initial code to Google Play release, including device compatibility testing.

Team Projects

La Cabrera Game

Unity • C# • Gameplay & QA

  • Programmed and debugged gameplay mechanics in C# within the Unity Editor.
  • Tested pre-release builds to catch functional bugs and edge cases before milestone deliveries.

Project STARS

Unreal Engine 5 • C++ & Blueprints

  • Programmed a component-based state machine and a custom planetary gravity UWorldSubsystem in C++.
  • Exposed custom math functions to Blueprints so designers could iterate faster in the editor.

Technical Skills

Programming

C++ C# Blueprints GDScript HLSL

Engines & Focus

Unreal Engine 5 Unity Godot Editor Tooling (EUW) Level Optimization

QA & Workflow

Bug Tracking & Triage LQA & Compliance Git & GitHub Visual Studio

Languages

Spanish (Native) English (C1)